We are living in a data society in which data is generated at amazing speed; individuals, companies, organizations, and governments are on the brink of being drawn into a massive deluge of data. The great challenge is to extract the relevant information from vast amounts of data and communicate it effectively.
Typical scenarios include decision and policy making for urban and environmental planning or understanding relationships and dependencies in complex networks, e.g., social networks or networks from the field of bioinformatics. These scenarios are not only of interest to specialized experts; in fact, there is a trend toward including the broad public, which requires the information to be presented in a reliable, faithful, and easy-to-understand fashion.
Visual computing can play a key role in extracting and presenting the relevant information.
In visual computing research the aspect of quantification is often neglected. The SFB-TRR 161 seeks to close this gap.
The long-term goal is to strengthen the research field by establishing the paradigm of quantitative science in visual computing.
New study with participation of members from Project A08 investigates effects of avatars that reflect users' real-life disabilities.
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SFB 1760 will study the influence of silence and noise in the use and understanding of language
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SFB-TRR 161 publication wins award at IEEE Workshop on Uncertainty Visualization
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Dec 15th, 2025, 4 pm - 6 pm
University of Konstanz
Held by:
Hugo do Nascimento, Federal University of Goiás, Brasil
Abstract:
The popularity of metaverse systems has grown alongside the evolution of virtual reality (VR) and its supporting infrastructure. Nevertheless, these systems remain largely unexplored to the broader population, who may lack the financial means to acquire VR devices or fail to recognize the technology's practical utility. On the other hand, active users frequently spend long periods on metaverse platforms, often disconnecting from the physical world. We believe that creating bridges between physical spaces and metaverse worlds can narrow the gap between these two groups, yielding beneficial outcomes for both. This talk presents a research project aimed at investigating methods for establishing interactions between physical and virtual spaces. Three distinct interaction scenarios within this domain will be discussed. The presentation will cover research goals, implementation details, challenges, and prospects for future development and applications.
Bio:
Hugo do Nascimento holds a bachelor's degree in Computer Science from the UFRN-Brazil (1994), a master's degree in Computer Science from UNICAMP-Brazil (1997), and a PhD in Science from the University of Sydney-Australia (2004). A Full Professor at the Federal University of Goiás, Hugo conducts research in various areas of Computing, with extensive interdisciplinary work involving themes such as Information Visualization, Interactive Optimization, Data Science and Technological Art. Recent research projects under his coordination include an investigation into machine learning applied to predicting academic dropout, a study of forms of interaction between physical and virtual spaces, and a study on visual accessibility and performativity in virtual museums.
Location:
University of Konstanz, Room ZT 702.
University of Stuttgart: The lecture will be transmitted to VISUS, room 00.012
The talks are available via Zoom.
Meeting ID: 694 4886 8722
Passcode: 286175
For participants via Zoom: The transmission will kindly be managed by Dimitar Garkov. He will be on site and monitor/manage the Zoom-Session incl. Q&A during and after the talk as well. Please do not hesitate to get in touch with Dimitar in case of questions or problems regarding the transmission/your online participation: dimitar.garkov@uni-konstanz.de
Jan 12th, 2026, 4 pm - 6 pm
Location tba
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Jan 19th, 2026, 4 pm - 6 pm
University of Konstanz
Held by:
Jakub Lokoč, Charles University, Prague, Czech Republic
Abstract:
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Bio:
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Location:
University of Konstanz, Room ZT 702.
University of Stuttgart: The lecture will be transmitted to VISUS, room 00.012
The talks are available via Zoom.
Meeting ID:
Passcode:
For participants via Zoom: The transmission will kindly be managed by Dimitar Garkov. He will be on site and monitor/manage the Zoom-Session incl. Q&A during and after the talk as well. Please do not hesitate to get in touch with Dimitar in case of questions or problems regarding the transmission/your online participation: dimitar.garkov@uni-konstanz.de
Jan 26th, 2026, 4 pm - 6 pm
LMU Munich
Held by:
Joanna Bergström, University of Copenhagen, Denmark
Abstract:
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Feb 2nd, 2026, 4 pm - 6 pm
University of Stuttgart
Held by:
Michael Doggett, Lund University, Sweden
Abstract:
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Location:
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Mar 12th - 13st, 2026
University of Konstanz, Room ZT 1204 (Data Theatre)
Organized by:
Patrick Paetzold, Michael Stroh, Ying Zhang
Proposal Submission:
Given the success of past Hackathons, we encourage you to submit a proposal to recruit talented individuals for your project at this year’s event. Please email your PDF to Ying Zhang.
Proposal Deadline: Dec 1st, 2025.
Once we've collected all the proposals and given the authors their feedback, you'll be asked to vote on a topic to get involved.
Location:
University of Konstanz, Room ZT 1204 (Data Theatre)
Jun 16th - 17th, 2026, full days
The SFB-TRR 161 produces videos to give insights into the projects and the ongoing research. Please visit our YouTube Channel.
PhD students of the projects at the Universities of Stuttgart and Konstanz learn and do research together on their way to their doctoral degree in visual computing.
The scientists of the SFB-TRR 161 as well as guest authors blog about their activities in computer graphics, visualization, computer vision, augmented reality, human-computer interaction, and psychology.
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